IKF FREESTYLE KICKBOXING

Bout Structure

  • Each round lasts 2 minutes with a 1-minute rest between.
  • Most bouts are 3 rounds; championship bouts may be 5 rounds.
  • Fights take place in a ring with at least four ropes or an IKF-approved padded enclosure (minimum 16’x16′).

Referee & Officials

  • The referee, ringside physician, or IKF lead representative are the only ones who can stop a bout.
  • Referee authority begins when inspectors exit the ring and ends when they return post-fight.

Fighter Equipment

  • Mouthguard required; no round starts without it.
  • Fighters wear 10 oz. hybrid shooter gloves (half-finger, bubble-style).
  • Hand wraps: 1 roll of gauze (20 yds max) + 1 roll of tape (10 ft max) per hand.
  • Mandatory gear:
    • Headgear (taped/secured)
    • Shin guards with instep padding
    • Groin protection (males)
  • Female attire: Rash guard/sports bra (no loose tops), optional breast protection.
  • No shoes or jewelry. Hair must be safely secured.

Fighter Conduct

  • Leaving the ring without permission = disqualification or TKO.
  • Knockdowns:
    • Mandatory 8-count
    • No saving by the bell
    • Outside ring knockdowns: apron = 10-count; floor/table = 20-count
  • Standing 8-count is in effect.
  • Fighters must rise without assistance.

Legal Strikes

  • Punches: Above the waist (no neck/throat).
  • Kicks: To legs and torso (not knees/groin/joints).
  • Knees: To body and legs only (not head/spine).
  • Elbows: Allowed with pads (adults only).
  • All Judo, Wrestling, and BJJ throws, trips, and sweeps are legal.

Clinch & Ground Rules

  • Fighters have 5 seconds in the clinch to throw knees/elbows or execute takedowns.
  • Once grounded: no striking allowed.
  • Fighters must return to their feet promptly and safely.
  • Posting out with arms to break a fall is discouraged due to injury risk.

Fouls (Prohibited Actions)

  • Headbutts, groin shots, eye pokes, biting, spitting
  • Strikes to the spine, back of head, or downed opponents
  • Wrestling-style slams, spiking, full nelsons, or throwing out of the ring
  • Holding ropes, late hits, unsportsmanlike conduct
  • Striking during a break or after the bell

Judging Criteria

  • Bouts scored using the 10-Point Must System
    • 10-9: Clear advantage
    • 10-8: Dominance or knockdown
    • 10-7/10-6: Multiple knockdowns
  • Judges evaluate damage, domination, and duration, then aggressiveness/control.
  • Grounding techniques may affect scoring (dominance/damage).
  • Ties are judged on aggressiveness, control, and effective defense.

Victory Conditions

  • Decision: Unanimous, split, majority, or technical
  • Draw: Unanimous, split, majority, or technical
  • KO: Inability to answer 10-count or unfit to continue
  • TKO: Referee/doctor stoppage, corner surrender, or inability to defend
  • Disqualification: Repeated or intentional fouls, corner interference
  • No Contest: Early accidental injury (before 2 full rounds)

Injury & Time Considerations

  • Low Blows & Eye Pokes: Up to 5 minutes recovery
  • If recovery exceeds 5 minutes, outcome depends on foul type and bout progress
  • Loss of bodily control: Automatic medical TKO
  • Ringside physician has final authority on fighter safety